Left Toolbar > Compose Nodes > Tile
The Tile node receives an image as input and moves, rotates and resizes it based on the transform attributes and creates a continuous tile repetition in a new material defined by the frame attribute.
When the Tile node is Active, the Transform Manipulator is displayed.
The image has been rotated and scaled in X and Y.
On the left toolbar choose Compose Nodes > Tile. >
Drag the Tile icon into the Node Graph.
Connect the output of an image node into the Img input in the Tile node.
Adjust the attributes of the Tile node to transform the output image.
In the Image Viewport manipulate the Tile node to transform the output image.
The Image to be moved, rotated and scaled.
The moved, rotated and scaled image.
X and Y coordinates.
Size of the output image.
Reference set World or Local.
Amount of pixels that the image will be translated in X or/and Y.
Degrees that the image will be rotated.
Scales the image along the X axis or/and Y axis.