Material Blend node

Left Toolbar > 3D icon Material Nodes > Resize icon Material Blend

The Material Blend node blends two materials with the same material template.

input
In1 bg_material

in2 fg_material

in3 mask

output
Out1 material

Procedure

To blend two materials:

  1. On the left toolbar choose Material Nodes > Blend. Material icon > Resize icon

  2. Drag the Material Blend icon into the Node Graph.

    Material Blend Node

  3. Connect the output of a material node into the bgmaterial and fgmaterial inputs in the Material Blend node.

  4. Connect the output of an image node into the mask input.
  5. Adjust the attributes of the Material Blend node to modify the output material.

Errors

The bgmaterial and fgmaterial must have the same material template.

Inputs

bg_material
The background material.

fg_material
The foreground material.

mask
The blending mask. The Mask image is multiplied by the alpha of the first foreground Rgba image.

Outputs

material
The new material.

Attributes Panel

Material Blend Attributes

Opacity
The opacity of the foreground material.

Material Nodes

Main Page