Left Toolbar > Mesh Nodes > Scene Textures
The Scene Textures node defines the textures to be rendered in the Model Viewport, and takes as input the images in the graph that will be used as the textures of the model.
Albedo in the Model Viewport
On the left toolbar choose Mesh Nodes > Scene Textures. >
Drag the Scenes Textures icon into the Node Graph.
Connect the input images into the input sockets of the Scenes Textures node.
In the attributes panel load one or more OBJ models.
Set the position attributes of the models.
Open the Scenes Viewport. (View > Show Scenes Viewport)
The albedo texture of the model.
The normal texture of the model.
The roughness texture of the model.
The metalness texture of the model.
The occlusion texture of the model.
The diffuse texture of the model.
The specular texture of the model.
The glossiness texture of the model.
All outputs are identical to the inputs. The outputs are used by the Scene Viewport to take the texture from the Scene Textures node.
A list with the models grouped by the Model node.
Click on a model to set it as the current model.
Adds a new model to the list and sets it as the current model.
Deletes the current model.
The name of the current model.
Opens a File Open window to select the model file to be added to the project.
Supported Formats: OBJ.
Reloads the current model from its file.
Sets the position of the model in the Model Viewport.
Show or hides the current model.
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