Ridged Multi Texture node

Left Toolbar > Texture icon Texture Nodes > ![Ridged Multi Texture icon](Images/Icons/Texture/TextureRidged Multi.png) Ridged Multi Texture node

The Ridged Multi Texture node defines a procedural Ridged Multi texture.

output
In2 Img
A procedural Ridged Multi texture.

Procedure

To define a Ridged Multi procedural texture:

  1. On the left toolbar choose Texture Nodes > Ridged Multi Texture. Textures icon > Ridged Multi Texture icon

  2. Drag the Ridged Multi Texture icon into the Node Graph.

    Ridged Multi Texture node

  3. Adjust the attributes of the Ridged Multi Texture node.

Note

Procedural textures are not displayed in the Image Viewport. To preview procedural images use the Texture Preview window, and to convert them to raster images use the Render Texture node.

Inputs

Tex A procedural texture node.

Outputs

Tex A procedural texture.

Attributes Panel

Ridged Multi Texture attributes

Color A Defines the color A of the Ridged Multi texture.

Opacity A Defines the opacity A of the Ridged Multi texture.

Color B Defines the color B of the Ridged Multi texture.

Opacity B Defines the opacity B of the Ridged Multi texture.

Frequency Defines the frequency of the Ridged Multi texture.

Octaves Defines the octaves of the Ridged Multi texture.

Lacunarity Defines the lacunarity of the Ridged Multi texture.

Exponent Defines the exponent of the Ridged Multi texture.

Offset Defines the offset of the Ridged Multi texture.

Gain Defines the gain of the Ridged Multi texture.

Scale Defines the scale of the Ridged Multi texture.

Range Low Defines the range low of the Ridged Multi texture.

Range High Defines the range high of the Ridged Multi texture.

Seed Defines the seed high of the Ridged Multi texture.