Circle Image

Pixaflux

Material Tile node

Left Toolbar > 3D icon Material Nodes > Resize icon Material Tile

The Material Tile node receives a material as input and moves, rotates and resizes it based on the transform attributes and creates a continuous tile repetition in a new material defined by the frame attribute.

input
In0 image

output
In2 image

Procedure

To tile a material:

  1. On the left toolbar choose Material Nodes > Material Tile. Compose icon > Material Icon

  2. Drag the Material Tile icon into the Node Graph.

    Material Tile Node

  3. Connect the output of a material node into the material input in the Material Tile node.

  4. Adjust the attributes of the Material Tile node to modify the output material.

Inputs

material
The material to be tiled.

Outputs

material
The tiled material.

Attributes Panel

Material Tile Attributes

Position
The position of the material.

Size
The size of the material

Space
The transform space type. world: The transformation is applied in world coordinates. local: The transformation is applied in local coordinates centered in the material pivot.

Translate X
Amount of pixels that the image will be translated in X.

Translate Y
Amount of pixels that the image will be translated in Y.

Angle
Degrees that the image will be rotated.

Scale X
Scales the image along the X axis.

Scale Y
Scales the image along the Y axis.

Material Nodes

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