Left Toolbar > Layout Nodes > Material Zig Zag Tiles
The Material Zig Zag Tiles node creates a seamless tile pattern following a herringbone pattern. This node takes as input a material with the tile sources, and layers them in rows or columns with offset and slight random variations.
input
image
output
On the left toolbar choose Layout Nodes > Material Zig Zag Tiles. >
Drag the Material Zig Zag Tiles icon into the Node Graph.
Connect the output of a material node to be arranged out as a material tile by the material common tiles node.
*Num Tiles *
Number of tiles in x and y in the input material.
Symmetry
Symmetry of the input tiles.
none: The input tiles cannot be rotated.
rectangular: The input tiles can be rotated in 180° steps.
triangular: The input tiles can be rotated in 120° steps.
square: The input tiles can be rotated in 90° steps.
hexagonal: The input tiles can be rotated in 60° steps.
Position
Position (left-bottom corner) X and Y of the output image in the Image Viewport.
Num Cores
Number of cores horizontal and vertical of the output image.
Constrain
Set the criteria to constrain the output tiles.
coresize
tilewidth
*Core Size: *Size X and Y of the output image.
Gap: Gap X and Y between output tiles.
Ratio
Seed
Seed for all the random variations.
Rotation
Adds random variations to the rotation of the output tiles. This values is relative to the Symmetry of the input tiles. A square tile can have a random rotation of maximum 90°. A rectangular tile can have a random rotation of maximum 180°.
Scale
Adds random variations to the scale of the output tiles.
Translation
Adds random variations to the translation in X and Y of the output tiles.
Hue
Adds random variations to the hue of the color of the output tiles.
This attribute has effect only on RGB and RGBA images.
Saturation
Adds random variations to the saturation of the color of the output tiles.
This attribute has effect only on RGB and RGBA images.
Value
Adds random variations to the value of the color of the output tiles.
This attribute has effect only on RGB and RGBA images.
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