Material Common Tiles node

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The Material Common Tiles node creates a seamless tile pattern following a common bricks pattern. This node takes as input a material with the tile sources, and layers them in rows or columns with offset and slight random variations.

input
In0 In0In0In0 input material

output
In0In0In0In0 output material

Procedure

To create a material common tile pattern:

  1. On the left toolbar choose Layout Nodes > Material Common Tiles. Layout icon > Common Tiles icon

  2. Drag the Material Common Tiles icon into the Node Graph.

    Material Common Tiles icon

  3. Connect the output of a material node to be arranged out as a material tile by the material common tiles node.

Attributes Panel

Material Common Tiles attributes

Input

*Num Tiles *
Number of tiles in x and y in the input material.

Symmetry Symmetry of the input tiles.
none: The input tiles cannot be rotated.
rectangular: The input tiles can be rotated in 180° steps.
triangular: The input tiles can be rotated in 120° steps.
square: The input tiles can be rotated in 90° steps.
hexagonal: The input tiles can be rotated in 60° steps.

Output

Position
Position X and Y of the output image.
Num Tiles
Number of tiles in X and Y of the output image.

Constrain
Criteria to constrain the output tiles. Output Size
Tile Size Distance

*Output Size *
Size X and Y of the output image.

Gap Gap in X and Y between output tiles.

Offset Offset direction in X and Y of the output tiles.

Random

Seed
Seed for all the random variations.

Rotation
Adds random variations to the rotation of the output tiles. This values is relative to the Symmetry of the input tiles. A square tile can have a random rotation of maximum 90°. A rectangular tile can have a random rotation of maximum 180°.

Scale
Adds random variations to the scale of the output tiles.

Translation
Adds random variations to the translation in X and Y of the output tiles.

Hue
Adds random variations to the hue of the color of the output tiles.
This attribute has effect only on RGB and RGBA images.

Saturation
Adds random variations to the saturation of the color of the output tiles.
This attribute has effect only on RGB and RGBA images.

Value
Adds random variations to the value of the color of the output tiles.
This attribute has effect only on RGB and RGBA images.

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