Model Viewport

The Model Viewport displays the 3D Models from the active Model Node.

Model viewport

When the Model Viewport is opened, it scans the Node Graph and uses the first Model node as the current Model node. If there is more than one Model Node in the graph, select a diffferent Model Node and set it as the Active Node.

Node Graph

Camera Actions

Orbit Camera

Alt + LMB

Pan Camera

Alt + MMB

Dolly Camera

Alt + RMB

Zoom Frame

Key: F
Press the F key to zoom and frame all models in the viewport.

Settings

Right Click the [+] symbol in the left-top corner of the model Viewport to display the Model Viewport Settings window.

Model

Model
Drop down box with the type of model to be displayed in the viewport.

Tile
Tiling values on the Box, Cylinder and Sphere models.

Material Shader

Reflection
Source of the input images that define the reflection of the surface. See Scene Textures node.

Microsurface
Source of the input images that define the microsurface. See Scene Textures node.

Sky

Image
Displays a File Open window to select the sky image. The sky image is not only the background of the viewport, but also provides ambient illumination to the models.

Brightness
The brightness of the sky image. This value affects the illumination of the models.

Teta
Angle of rotation of the sky.

Teta
Angle of inclination of the sky.

Light 1 and Light 2

Position The position of the light.

Select Selects the light as the current light in the viewport for mouse manipulation.

Color The color of the light.

Brightness The brightness of the light.

Camera

Position
Sets the position of the camera.

Target
Sets the target of the camera.

Fov
Sets the fov angle of the camera.

Near
Sets the near value of the clipping plane.

Far
Sets the far value of the clipping plane.

Grid

Checkbox
Shows or hide the grid.

Color
Sets the color of the grid.

Debug

Debug Shader
If active, the selected texture is displayed on the model without illumination or effects.

[Back to Main Page](Main.html)