The Model Viewport displays the 3D Models from the active Model Node.
When the Model Viewport is opened, it scans the Node Graph and uses the first Model node as the current Model node. If there is more than one Model Node in the graph, select a diffferent Model Node and set it as the Active Node.
Alt + LMB
Alt + MMB
Alt + RMB
Press the F key to zoom and frame all models in the viewport.
Right Click the [+] symbol in the left-top corner of the model Viewport to display the Model Viewport Settings window.
Drop down box with the type of model to be displayed in the viewport.
Tiling values on the Box, Cylinder and Sphere models.
Source of the input images that define the reflection of the surface. See Scene Textures node.
Source of the input images that define the microsurface. See Scene Textures node.
Displays a File Open window to select the sky image. The sky image is not only the background of the viewport, but also provides ambient illumination to the models.
The brightness of the sky image. This value affects the illumination of the models.
Angle of rotation of the sky.
Angle of inclination of the sky.
Position The position of the light.
Select Selects the light as the current light in the viewport for mouse manipulation.
Color The color of the light.
Brightness The brightness of the light.
Sets the position of the camera.
Sets the target of the camera.
Sets the fov angle of the camera.
Sets the near value of the clipping plane.
Sets the far value of the clipping plane.
Shows or hide the grid.
Sets the color of the grid.
If active, the selected texture is displayed on the model without illumination or effects.