Left Toolbar > Material Nodes > Material
The Material node takes as input multiple images and joins them together in a material defined by the template attribute.
input
albedo image
normal image
roughness image
metalness image
occlusion image
output
material
On the left toolbar choose Material Nodes > Material. >
Drag the Material icon into the Node Graph.
Connect the output of the image nodes into the channel image inputs in the Material node.
Adjust the attributes of the Material node to modify the output material.
image_x
The images that compose the material.
The names of the input images in the node are updated when the material template is changed.
material
The new material.
Template
The Template that defines this material.
Default Rgbo
A default value for Rgbo channels (e.g. Albedo or Diffuse).
Default Value
A default value for Value channels (e.g. Roughness or Metalness).
Note
Normal channels always default to up normal.