The UVMesh Render node renders an image from the models' UV Mesh and their material ids. The image is composed by layers defined by Render Jobs. Each render job renders a set of uv mesh faces defined by the model and the material id.
Left Toolbar > Mesh Nodes > UVMesh
The UVMesh node creates
Load one of more model in the Scene Window.
On the left toolbar choose Mesh Nodes > UVMesh. >
Drag the UVMesh icon into the Node Graph.
Connect the output socket into the Img socket in the UVMesh node.
Adjust the attributes of the UVMesh node to modify it.
An RGB image composed by the uv mesh render jobs.
Position X Position X of the output image.
Position Y Position Y of the output image.
Size X Size X of the output image.
Size Y Size Y of the output image.
Color The background color.
Opacity The background opacity.
Render Jobs Each Render Job renders a set of faces defined by the Model AND the Material ID. All render jobs are composed into a single image.
Render Job Name The name of the render job.
Render Job Color The color of the rendered faces.
Render Job Opacity The opacity of the rendered faces.
Render Job Model Name: Select the name of the model to be rendered. Any: Select to render all models.
Render Job Material Index: Set the index of the material id to be rendered. Any: Select to render all material ids.
Render Job Index Defines the index of the material id.
Render Job Padding Adds a border of pixel around the rendered faces. Note: The padding will be added only around the faces that have a open border in the UV mesh.