Left Toolbar > Texture Nodes > Texture Clamp node
The Texture Clamp node modifies the color of the input texture so that it is within the range defined by the lower and upper color and opacity values.
Tex A procedural Billow texture.
Tex The procedural Billow texture with a Texture Clamp.
On the left toolbar choose Texture Nodes > Texture Clamp. >
Drag the Texture Clamp icon into the Node Graph.
Adjust the attributes of the Texture Clamp node.
Procedural textures are not displayed in the Image Viewport. To preview procedural images use the Texture Preview window, and to convert them to raster images use the Render Texture node.
A procedural texture node.
A procedural texture.
Defines the lower color value.
Defines the lower opacity value.
Defines the upper color value.
Defines the upper opacity value.