Left Toolbar > Texture Nodes > Texture ScaleBias node
The Texture ScaleBias node multiplies the color of the input texture by a scalar constant value, and then adds a bias constant value to it.
input
Tex
A procedural Billow texture.
output
Tex
The procedural Billow texture with a Texture ScaleBias with 0.6 Scale and 0.2 Bias.
On the left toolbar choose Texture Nodes > Texture ScaleBias. >
Drag the Texture ScaleBias icon into the Node Graph.
Adjust the attributes of the Texture ScaleBias node.
Procedural textures are not displayed in the Image Viewport. To preview procedural images use the Texture Preview window, and to convert them to raster images use the Render Texture node.
Tex
A procedural texture node.
Tex
A procedural texture.
Scale
Defines the scale constant value.
Bias
Defines the bias constant value.