Material node

Left Toolbar > 3D icon Material Nodes > Resize icon Material

The Material node takes as input multiple images and joins them together in a material defined by the template attribute.

In0 albedo image

In0 normal image

In0 roughness image

In0 metalness image

In0 occlusion image

Out0 material


To create a new material:

  1. On the left toolbar choose Material Nodes > Material. Compose icon > Resize icon

  2. Drag the Material icon into the Node Graph.

    Resize node

  3. Connect the output of the image nodes into the channel image inputs in the Material node.

  4. Adjust the attributes of the Material node to modify the output material.


The images that compose the material.
The names of the input images in the node are updated when the material template is changed.


The new material.

Attributes Panel

Resize attributes

The Template that defines this material.

Default Rgbo
A default value for Rgbo channels (e.g. Albedo or Diffuse).

Default Value
A default value for Value channels (e.g. Roughness or Metalness).

Normal channels always default to up normal.