Left Toolbar > Material Nodes > Material Blend Height
The Material Blend Height node blends two materials with the same material template using the height maps defined in each material. The material with the highest value is displayed.
input
a_material
b_material
output
material
On the left toolbar choose Material Nodes > Blend Height. >
Drag the Material Blend Height icon into the Node Graph.
Connect the outputs the material nodes into the amaterial and bmaterial inputs in the Material Blend node.
The amaterial and bmaterial must have the same material template.
a_material
A material.
b_material
A material.
material
The new material.
Delta
Defines the mixing zone when two pixels have similar heights.