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Scene Material node

Left Toolbar > Mesh icon Mesh Nodes > Model icon Scene Material

The Scene Material node defines the material to be rendered in the Model Viewport, and takes as input the material in the graph that will be used as the textures of the model.

input
Model in Material

output
Model in Material in the Model Viewport

Procedure

To apply Materials to the 3D viewport models:

  1. On the left toolbar choose Material Nodes > Scene Material. Mesh icon > Model icon

  2. Drag the Scene Material icon into the Node Graph.

    Scenes Textures node

  3. Connect the input material into the input socket of the Scenes Material node.

  4. Open the Scenes Viewport. (View > Show Scenes Viewport)

Inputs

Material
The material of the model.

Outputs

Albedo
The albedo texture of the model.

Normal
The normal texture of the model.

Rough.
The roughness texture of the model.

Metal.
The metalness texture of the model.

Occlussion.
The occlusion texture of the model.

Diffuse.
The diffuse texture of the model.

Specular.
The specular texture of the model.

Glossiness.
The glossiness texture of the model.

Attributes Panel

Scene Textures attributes

More information

Tutorials

Related Topics

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