Left Toolbar > Mesh Nodes > Mesh Group Bump
The Mesh Group Bump node generates a height image from a mesh and a groups or cells image.
Input image and 3D object
The image with the mesh groups.
The image with the bumps for each group.
The algorithm that generates the bumps. rings. grows rings from the border of each group.
cloth. locks the borders of the group and the interior pixels are processed by a cloth algorithm.
erode. each group is treated as a solid block that erodes from the edges.
Iterations Number of iterations the method algorithm is applied.
Spring Spring constant between cloth masses. Only for the cloth method.
Damper Damper constant on the edges. Only for the cloth method.
Equalize Equalizes the maximum value of all groups. Only for the cloth method.
Maximum height of each column before it erodes. Only for the erode method.
Amount of erosion. Only for the erode method.
Defines the size of the ring of pixels around the rendered zones, which prevents filtering issues when the model and textures are 3D rendered.