Left Toolbar > Mesh Nodes >
The Mesh Spots node generates a 3D texture from an uniform distribution of points across the mesh surface.
Load a Model into the Scene.
On the left toolbar choose Mesh Nodes > Mesh Spots. >
Drag the Mesh Spots icon into the Node Graph.
An gradient image from where the spot colors are randomly selected.
An image that masks in and out zones of the mesh from the uniformly distributed point sources.
An image with the baked Strokes texture.
Position X Position X of the output image.
Position Y Position Y of the output image.
Size X Size X of the output image.
Size Y Size Y of the output image.
Background Background color.
Color Color of the spots. This attribute is ignored if a gradient image is connected as input.
Spots Number of spots to be painted.
Radius The minimum and maximum radius values. The spot radius will be randomly chosen between these two values.
The minimum and maximum hardness values. The spot hardness will be randomly chosen between these two values.
The minimum and maximum opacity values . The spot opacity will be randomly chosen between these two values.
Padding Defines the size of the ring of pixels around the rendered zones, which prevents filtering issues when the model and textures are 3D rendered.