Circle Image

Pixaflux

Mesh To Normal node

Left Toolbar > 3D icon Mesh Nodes > Mesh To Normal

The Mesh To Normal node generates a normal map from the input image using all neighbors around the pixel that is being processed. These neighbors include pixels in different uv islands. The input image is treated as a height map and the slope of the surface is computed from the immediate neighbors of the pixel being processed.

input
Mesh To Normal In Input image and 3D object

output
Mesh To Normal Out Output image

Procedure

To generate a To Normal image from a Mesh:

  1. Load a Model into the Scene.
  2. On the left toolbar choose Mesh Nodes > Mesh To Normal. Mesh icon > Mesh To Normal icon
  3. Drag the Mesh To Normal icon into the Node Graph and connect the node to an image output of an existing node.
  4. Set the Scene and Object attributes.

Mesh To Normal node

Inputs

Image
The image to be processed with a mesh image To Normal.

Outputs

Image
The processed image.

Attributes Panel

Mesh To Normal attributes

Scene
Scene selector.

Object
Object selector

Multiplier
Multiplies the height map difference to increase or decrease the surface slope.

Padding
Defines the size of the ring of pixels around the rendered zones, which prevents To Normaling issues when the model and textures are 3D rendered.

Tutorial

This video tutorial shows how to use the Mesh Cells, Mesh Filter and Mesh To Normal nodes to create a reptile skin surface texture.

3D Nodes Main Page