Circle Image

Pixaflux

Surface Filter node

Left Toolbar > 3D icon Mesh Nodes > Surface Filter Surface Filter

The Surface Filter node applies image processing filters to the input image using all neighbors around the surface element that is being processed.

For more information about surface see surface workflow.

input
Mesh Filter In Surface Image

output
Mesh Filter Out Surface Image

Procedure

To apply a Filter to a Surface Image:

  1. On the left toolbar choose Mesh Nodes > Surface Filter. Mesh icon > Surface Filter icon
  2. Connect the Surface Map node to a Surface value and an Image value.

Mesh Filter node

Inputs

Surface
The surface value

Image
The surface image to be processed with a mesh image filter.

Outputs

Surface
The surface value

Image
The filtered surface image.

Attributes Panel

Surface Filter attributes

Filter
The image processing filter applied to the input image. The filter operation works on a surface element and it's neighbors, even if they are on different uv islands.

no filter. Mesh Filter Out

relax. computes the average color of all neighbors. Mesh Filter Out

swap. swaps the pixel color with the color of one of its neighbors. Mesh Filter Out

min. sets the color to the minimum channel of all neighbors. Mesh Filter Out

max. sets the color to the maximum channel of all neighbors.

Mesh Filter Out

min value. sets the color to the one with the minimum HSV color value. Mesh Filter Out

max value. sets the color to the one with the maximum HSV color value. Mesh Filter Out

random. sets the color to one from a neighbor selected randomly. Mesh Filter Out

different. sets the color to white if the surface element is different to any neighbor. Mesh Filter Out

equal. sets the color to white if the surface element is equal to all neighbors. Mesh Filter Out

Seed
Seed for the random engine used by the swap filter.

Iterations
Number of times the filter is applied.

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