Circle Image

Pixaflux

Surface Noise node

Left Toolbar > 3D icon Mesh Nodes > Mesh Filter Surface Noise

The Surface Noise node creates a surface texture by breaking the surface into continous patches and rendering shapes on these patches.

For more information about surfaces see surface workflow.

input
Mesh Filter In Surface

output
Mesh Filter Out Surface Image

Procedure

To generate a Noise image from a Surface:

  1. On the left toolbar choose Mesh Nodes > Surface Noise. Mesh icon > Surface Noise icon
  2. Connect the Surface Map node to a Surface value and an Image value.

Mesh Filter node

Inputs

Surface
The surface value.

Outputs

Surface
The surface value.

Image
The surface image with the noise texture.

Attributes Panel

Mesh Filter attributes

Size
The size range of the noise patches.

Blending
A multiplier that increases the size of the patch creating a blending area around it. A value of 1.0 provides no blending. The maximum 4 creates a large blending area that covers extends to other patches.

Distribution
A random seed that modifies the distribution of surface patches.

Density
Factor of patches that get a noise shape.

Noise
A random seed that modifies the shapes rendered on the patches.

Combine
Blending combination method to use. This attribute controls the output type of the image: Value or RGBA.. Value Addition. Adds values from each patch. Value Maximum. Keeps the largest value from all patches. RGBA Over. For rgba noise patches.

Shapes

List of Shapes that will be rendered

Shape

The properties of the selected shape.

Type
The type of shape to be rendered on the patch.

Param 0
Each shape has two parameters that modify it in an unique way.

Param 1
Each shape has two parameters that modify it in an unique way.

Mask
Amount of masking around the patch.

Count
Rate of probability a shape will be used to render a patch.

Strength
Range of strength of the current shape.

Color
Color of the shape on RGBA output.

Types of Shapes and Parameters

Flat
Mesh Filter In
Renders a constant value accross the shape.
Param 0. Not used.
Param 1. Not used.

Ramp
Mesh Filter In
Renders a ramp with a linearly increasing value from 0.0 to 1.0.
Param 0. Not used.
Param 1. Not used.

*Bump *
Mesh Filter In
Renders a bump shape.
Plateau. Size of the flat area.
Profile. Profile of the transition (Linear, Smooth, Arc Out, Arc In).

Polygon
Mesh Filter In
Renders a polygonal pyramid shape.
Sides. Number of sides of the polygon.
Profile. Profile of the transition (Linear, Smooth, Arc Out, Arc In).

Linear Waves
Mesh Filter In
Count. Number of waves.
Function. 0 - Linear, 1 - Max, 2 - Abs.

Radial Waves
Mesh Filter In
Count. Number of waves.
Function. 0 - Linear, 1 - Max, 2 - Abs.

Ring
Mesh Filter In
Inner Radius. Inner radius.
Profile. Profile of the transition.

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