Left Toolbar > Layout Nodes > Common Tiles
The Common Tiles node creates a seamless tile pattern following a common bricks pattern. This node takes as input an image with the tile sources and layers them in rows or columns with offset and slight random variations.
input
input image
output
output image
On the left toolbar choose Layout Nodes > Common Tiles. >
Drag the Common Tiles icon into the Node Graph.
Connect the output of the images to be laid out as tiles by the common tiles node.
*Num Tiles *
Number of tiles in x and y in the input images.
Symmetry
Symmetry of the input tiles.
None: The input tiles cannot be rotated.
Rectangle: The input tiles can be rotated in 180° steps.
Triangle: The input tiles can be rotated in 180° steps.
Square: The input tiles can be rotated in 90° steps.
Hexagons: The input tiles can be rotated in 180° steps.
Position
Position X and Y of the output image.
Num Tiles
Number of tiles in X and Y of the output image.
Constrain
Criteria to constrain the output tiles.
Output Size
Tile Size
Distance
*Output Size *
Size X and Y of the output image.
Gap
Gap in X and Y between output tiles.
Offset
Offset direction in X and Y of the output tiles.
Seed
Seed for all the random variations.
Rotation
Adds random variations to the rotation of the output tiles. This values is relative to the Symmetry of the input tiles. A square tile can have a random rotation of maximum 90°. A rectangular tile can have a random rotation of maximum 180°.
Scale
Adds random variations to the scale of the output tiles.
Translation
Adds random variations to the translation in X and Y of the output tiles.
Hue
Adds random variations to the hue of the color of the output tiles.
This attribute has effect only on RGB and RGBA images.
Saturation
Adds random variations to the saturation of the color of the output tiles.
This attribute has effect only on RGB and RGBA images.
Value
Adds random variations to the value of the color of the output tiles.
This attribute has effect only on RGB and RGBA images.
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